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Pokemon Ruby/Sapphire Multiplayer

This is the crown jewel of my website. Under NO circumstances will I allow it to be taken from this site. THIS IS 100% original.

I'm sure everyone who's played pokemon has at least once wanted to play with a friend. Right? This will fulfill at least some of that wish. This allows you explore any outside area of Hoenn, but you can't go into buildings, you can't fight co-op, and most importantly, the screens aren't synched together. But... you can explore, and if you're careful, you can get pretty far.

You can do this glitch with up to three other people.

Instructions

1. Grab some Gamesharks/Action Replays(you only need one, but up to four will maximize the playability of the glitch), get up to four GameBoy Advances, and enough link cables to link you all together.
2. Use the walk through wall code to stand above the person in the pokemon center that takes you to the Mix Records room. (If you have one Gameshark, save now and repeat with the other people. If you have enough gamesharks for everyone, just get everyone to the same location above the Mix Records room.)
3. Turn down and talk to the woman that takes you there in all the games, and set up the link between you and your friend(s).
4. She should take you into the black area outside, but instead of being in the Mix Records room, you should be in Petalburg City.

You can't battle together, but you can battle (yet it freezes almost every time). Also, you can walk on water, but you can't use any pokemon special abilities. If you walk into a new area, the background copies itself... it's very difficult to explain, but it is hard to know where to go sometimes, because the objects aren't where they're drawn.
THE BIGGEST PROBLEM IS THE GAMES AREN'T SYNCHED. You're probably wondering what I mean. You see, the game isn't server based. It's sort of like a remote control; if someone pushes up, it sends a signal to the others telling their certain player to move in that direction. This can cause some problems; say if you haven't collected an item, you haven't passed a certain event, etc. An example is if someone hasn't beaten the Petalburg gym yet, there is a person to stop them from leaving. If someone in that person's game passes the barrier that causes the guy to start taking you back, they will be frozen. Another example is the people walk randomly, and their movement isn't the same between the games, so if a character walks into in one game and not in another, their location will be messed up.
But... I was thinking. If someone used the gameshark to make walking through a doorway always lead to somewhere, such as a pokemon center, or anything like that, you could probably appear anywhere you want and play co-op anywhere. I only have one Action Replay to test with, so I can't test this out. There are probably more fixes, so if you're curious, try them out.

The MasterGamePro Dimension
Paper Mario: Director's Cut - Video Game Galaxy